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Chapter 12: Drawing and Editing 2D Splines and Shapes
Figure 12.4 shows the number 5 drawn with the Line primitive in the Front viewport. The line has been
made renderable so that you can see the cross sections. The images from left to right show the line with
Steps values of 0, 1, and 3. The fourth image has the Optimize option enabled. Notice that it uses only one
segment for the straight edges. The fifth image has the Adaptive option enabled.
FIGURE 12.4
Using the Interpolation rollout, you can control the number of segments that make up a line.
Creation Method and Keyboard Entry rollouts
Most shape primitives also include Creation Method and Keyboard Entry rollouts (Text, Section, and Star
are the exceptions). The Creation Method rollout offers options for specifying different ways to create the
spline by dragging in a viewport, such as from edge to edge or from the center out. Table 12.1 lists the vari-
ous creation method options for each of the shapes and each of the extended shapes.
TABLE 12.1
Shape Primitive Creation Methods
Primitive Primitive Object Number of Viewport Default Creation Other Creation
Object Name Clicks to Create Method Method
Line 2 to Infinite Corner Initial, Bézier Smooth, Initial, Corner,
Drag or Smooth Drag
Circle 1 Center Edge
Arc 2 End-End-Middle Center-End-End
NGon 1 Center Edge
Text 1 none none
Section 1 none none
Rectangle 1 Edge Center
Ellipse 1 Edge Center
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