Page 360 - Kitab3DsMax
P. 360
Part III: Modeling Basics
TABLE 12.1 (continued)
Primitive Primitive Object Number of Viewport Default Creation Other Creation
Object Name Clicks to Create Method Method
Donut 2 Center Edge
Star 2 none none
Helix 3 Center Edge
WRectangle 2 Edge Center
-
Channel 2 Edge Center
-
Angle 2 Edge Center
-
Tee 2 Edge Center
-
Wide Flange 2 Edge Center
-
Some shape primitives such as Star, Text, and Section don’t have any creation methods because Max offers
only a single way to create these shapes.
The Keyboard Entry rollout offers a way to enter exact position and dimension values. After you enter the
values, click the Create button to create the spline or shape in the active viewport. The settings are different
for each shape.
The Parameters rollout includes such basic settings for the primitive as Radius, Length, and Width. You can
alter these settings immediately after an object is created. However, after you deselect an object, the
Parameters rollout moves to the Modify panel, and you must do any alterations to the shape there.
Line
The Line primitive includes several creation method settings, enabling you to create hard, sharp corners or
smooth corners. You can set the Initial Type option to either Corner or Smooth to create a sharp or smooth
corner for the first point created.
After clicking where the initial point is located, you can add points by clicking in the viewport. Dragging
while creating a new point can make a point a Corner, Smooth, or Bézier based on the Drag Type option
selected in the Creation Method rollout. The curvature created by the Smooth option is determined by the
distance between adjacent vertices, whereas you can control the curvature created by the Bézier option by
dragging with the mouse a desired distance after the point is created. Bézier corners have control handles
associated with them, enabling you to change their curvature.
312
6/30/10 4:20 PM
19_617779-ch12.indd 312 6/30/10 4:20 PM
19_617779-ch12.indd 312