Page 360 - Kitab3DsMax
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Part III: Modeling Basics



                      TABLE 12.1   (continued)
                     Primitive   Primitive Object   Number of Viewport   Default Creation   Other Creation
                     Object    Name            Clicks to Create   Method               Method
                               Donut           2                  Center               Edge


                               Star            2                  none                 none

                               Helix           3                  Center               Edge

                               WRectangle      2                  Edge                 Center
                     -
                               Channel         2                  Edge                 Center
                     -
                               Angle           2                  Edge                 Center
                     -
                               Tee             2                  Edge                 Center
                     -
                               Wide Flange     2                  Edge                 Center
                     -


                           Some shape primitives such as Star, Text, and Section don’t have any creation methods because Max offers
                           only a single way to create these shapes.

                           The Keyboard Entry rollout offers a way to enter exact position and dimension values. After you enter the
                           values, click the Create button to create the spline or shape in the active viewport. The settings are different
                           for each shape.
                           The Parameters rollout includes such basic settings for the primitive as Radius, Length, and Width. You can
                           alter these settings immediately after an object is created. However, after you deselect an object, the
                           Parameters rollout moves to the Modify panel, and you must do any alterations to the shape there.
                           Line
                           The Line primitive includes several creation method settings, enabling you to create hard, sharp corners or
                           smooth corners. You can set the Initial Type option to either Corner or Smooth to create a sharp or smooth
                           corner for the first point created.
                           After clicking where the initial point is located, you can add points by clicking in the viewport. Dragging
                           while creating a new point can make a point a Corner, Smooth, or Bézier based on the Drag Type option
                           selected in the Creation Method rollout. The curvature created by the Smooth option is determined by the
                           distance between adjacent vertices, whereas you can control the curvature created by the Bézier option by
                           dragging with the mouse a desired distance after the point is created. Bézier corners have control handles
                           associated with them, enabling you to change their curvature.







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