Page 395 - Kitab3DsMax
P. 395

Chapter 12: Drawing and Editing 2D Splines and Shapes



                           Bevel and Bevel Profile modifiers
                           Another common set of modifiers that can be used with splines and shapes are the Bevel and Bevel Profile
                           modifiers.
                   Note
                   Both the Bevel and Bevel Profile modifiers are not found in the Modifiers menu. To apply them, use the Modifier
                   List found in the Modifier Stack. They are among the Object-Space modifiers. n
                           Using the Bevel modifier, you can extrude and outline (scale) the shape in one operation. With the Bevel
                           modifier, you can set the Height and Outline values for up to three different bevel levels. The Capping
                           options let you select to cap either end of the beveled shape. The Cap Type can be either Morph or Grid.
                           The Morph type is for objects that will be morphed. You can specify that the Surface use Linear or Curved
                           Sides with a given number of segments. You can also select to Smooth Across Levels automatically. The
                           Keep Lines from Crossing option avoids problems that may result from crossing lines.
                           The Bevel Profile modifier lets you select a spline to use for the bevel profile.
                           Tutorial: Modeling unique rings
                           You can create a simple ring using a Tube or Torus primitive object (or with an extruded donut shape), but
                           if you want the ring to have a unique profile, then the Bevel and Bevel Profile modifiers are what you need.
                           To create a couple of unique rings with the Bevel and Bevel Profile modifiers, follow these steps:
                               1. Select Create ➪ Shapes ➪ Donut, and drag in the Top viewport to create two donut objects that are
                                  positioned side by side. Set the Radius 1 value to 80 and the Radius 2 value to 75 for both rings.
                               2. Select the ring on the left in the Top viewport, open the Modify panel, and select the Bevel modi-
                                  fier from the Modifier List drop-down list in the Modifier Stack. In the Bevel Values rollout, set
                                  the Start Outline to 0, the Height values for Levels 1, 2, and 3 to 20, the Outline for Level 1 to
                                  15, and the Outline value for Level 3 to –15. Then enable the Smooth Across Levels option.
                               3. Select Create ➪ Shapes ➪ Line, and draw a profile curve in the Front viewport from bottom to top
                                  that is about the same height as the first ring. This curve doesn’t have to be a closed spline.
                               4. Select the donut shape on the right, open the Modify panel, and choose the Bevel Profile modifier
                                  from the Modifier List in the Modifier Stack. In the Parameters rollout, click the Pick Profile but-
                                  ton and select the profile curve.
                           Figure 12.41 shows the finished rings.

                           CrossSection modifier
                           The CrossSection modifier is one of two modifiers that collectively are referred to as the surface tools. The
                           surface tools provide a way to cover a series of connected cross sections with a surface. The CrossSection
                           modifier connects the vertices of several cross-sectional splines together with additional splines in prepara-
                           tion for the Surface modifier. These cross-sectional splines can have different numbers of vertices.
                           Parameters include different spline types such as Linear, Smooth, Bézier, and Bézier Corner.

                   Cross-Ref
                   The second half of the surface tools is the Surface modifier. You can find this modifier and an example in Bonus
                   Chapter 3 on the DVD, “Working with NURBS.” The surface tools are similar in many ways to the Loft compound
                   object, which is covered in Chapter 27, “Working with Compound Objects.” n



                                                                                                     347





                                                                                                         6/30/10   4:20 PM
           19_617779-ch12.indd   347
           19_617779-ch12.indd   347                                                                     6/30/10   4:20 PM
   390   391   392   393   394   395   396   397   398   399   400