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Part III: Modeling Basics



                      FIGURE 12.41
                    Bevels applied to a shape can give a unique profile edge.


































                           Summary

                           As this chapter has shown, there is much more to splines than just points, lines, and control handles.
                           Splines in Max are one of the fundamental building blocks and the pathway to advanced modeling skills
                           using NURBS.
                           This chapter covered the following spline topics:
                               l  Understanding the various shape primitives
                               l  Editing splines
                               l  Working with the various spline subobjects
                               l  Applying modifiers to splines
                           The next chapter continues your voyage down the modeling pathway with perhaps the most common
                           modeling types—meshes and polys.










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