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Part III: Modeling Basics



                           As development has continued, many new features have been added to the Editable Poly object while the
                           Editable Mesh remained mainly for backwards compatibility. The one advantage that the Editable Mesh object
                           had over the Editable Poly was that the Edit Mesh modifier could be applied, but as of version 7, Max has an
                           Edit Poly modifier, which lets you make changes to an object as a modifier that can easily be removed.
                           Even with the addition of the Edit Poly modifier, the Editable Mesh object type still exists, and there are times
                           when you’ll want to use each type, shown in Figure 13.1. Editable Mesh objects split all polygons into triangu-
                           lar faces, but the Editable Poly object maintains four-sided (or more) polygon faces. Another key difference is
                           found in the subobjects. Editable Meshes can work with Vertex, Edge, Face, Polygon, and Element subobjects;
                           and Editable Poly objects can work with Vertex, Edge, Border, Polygon, and Element subobjects.
                           Some game engines still require that all faces be coplanar, and for such conditions you’ll want to continue
                           to use the Editable Mesh object. Another case where the Editable Mesh object is helpful is in performing
                           certain face-oriented operations. In addition, normal meshes have a smaller memory footprint, which
                           enables them to render more quickly, especially if you have many of them. Regardless, Max lets you convert
                           seamlessly between these two modeling types.
                           Although many of the same features are available for both object types, the advance features available for
                           the Editable Poly object make it the preferred object type to use for mesh modeling. This chapter focuses on
                           working with Editable Poly objects. Although the specific features of the Editable Mesh object aren’t cov-
                           ered, most of these same commands apply equally to the Editable Mesh object. However, the Graphite
                           Modeling tools can be used only on Editable Poly objects.

                      FIGURE 13.1
                    Editable Mesh objects have triangular faces; the Editable Poly object uses faces with four or more vertices.
                              Editable Mesh object  Editable Poly object

































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