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Part III: Modeling Basics
Cross-Ref
This chapter presents many of the editing features found in the Modify panel. These same features are available in
the Graphite Modeling Tool’s Ribbon, which is covered in Chapter 14, “Using the Graphite Modeling Tools and
Painting with Objects.” n
Cross-Ref
The mesh-related modifiers are covered in Chapter 26, “Deforming Surfaces and Using the Mesh Modifiers.” n
Editable Poly subobject modes
Before you can edit poly subobjects, you must select them. To select a subobject mode, select Editable Poly in
the Modifier Stack, click the small plus sign to its left to display a hierarchy of subobjects, and then click the
subobject type with which you want to work. Another way to select a subobject type is to click on the appro-
priate subobject button in the Selection rollout. The subobject button in the Selection rollout and the subob-
ject listed in the Modifier Stack both turn bright yellow when selected. You can also type a number from 1 to
5 to enter subobject mode with 1 for Vertex, 2 for Edge, 3 for Border, 4 for Polygon, and 5 for Element.
The Vertex subobject mode lets you select and work with all vertices in the object. Edge subobject mode
makes all edges that run between two vertices available for selection. The Border subobject mode lets you
select all edges that run around an opening in the object such as a hole. The Polygon subobject mode lets
you work with individual polygon faces, and the Element subobject mode picks individual objects if the
object includes several different elements.
To exit subobject edit mode, click the subobject button (displayed in yellow) again. Remember, you must
exit this mode before you can select another object.
Note
Selected subobject edges appear in the viewports in red to distinguish them from edges of the selected object,
which appear white when displayed as wireframes. n
After you’re in a subobject mode, you can click on a subobject (or drag over an area to select multiple sub-
objects) to select it and edit the subobject using the transformation buttons on the main toolbar. You can
transform subobjects just like other objects.
Cross-Ref
For more information on transforming objects, see Chapter 7, “Transforming Objects, Pivoting, Aligning, and
Snapping.” n
When working with Editable Poly objects in subobject mode, you can use Press and Release keyboard
shortcuts. These shortcuts are identified in bold in the Editable Poly group of the Keyboard panel of the
Customize User Interface dialog box. When using these keyboard shortcuts, you can access a different edit-
ing mode without having to exit subobject mode. For example, if you press and hold Alt+C while in
Polygon subobject mode, you can make a cut with the Cut tool, and when you release the keyboard keys
you’ll return to Polygon subobject mode.
Cross-Ref
You can learn more about the Customize User Interface dialog box in Chapter 4, “Customizing the Max Interface
and Setting Preferences.” n
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