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Part III: Modeling Basics
Tip
Surfaces can deform only along places where there are edges, so as you create your models be aware of where
you place edges and how the edges flow into one another. When building characters, it is important to have the
edges follow the muscle flow to deform properly. n
Editing Border subobjects
Editable Poly objects do not need the Face subobject that is found in the Editable Mesh objects because
they support polygon faces. Instead, they have a Border subobject. Border subobjects are polygons with no
faces that are actually holes within the geometry. The Border rollout is shown in Figure 13.21.
FIGURE 13.21
Many of the Border subobject commands are the same as those for Edges.
Cap
The Cap button causes the existing border selection to be filled in with a single coplanar polygon. After
using this feature, the Border subobject is no longer identified as a Border subobject.
Bridge
The Bridge feature joins two selected Border subobjects with a tube of polygons that connect the two borders.
The two selected borders must be part of the same object and need not have an equal number of segments.
The Bridge dialog box, shown in Figure 13.22, lets you specify twist values for each edge, the number of
segments, and the Taper, Bias, and Smooth values.
FIGURE 13.22
The Bridge dialog box lets you specify options such as the number of segments, the Taper, and whether
the bridge twists.
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