Page 420 - Kitab3DsMax
P. 420
Part III: Modeling Basics
Editing Polygon and Element subobjects
Like the other subobject modes, Editable Polys can be edited at the polygon and element subobject level.
The buttons for these modes are found in the Edit Polygons and Edit Elements rollouts. Figure 13.24 shows
the Polygon rollout.
FIGURE 13.24
The Polygon subobjects commands are found in the Polygons rollout.
Outline and Inset
The Outline button offsets the selected polygon a specified amount. This increases the size of the selected
polygon or element. The Inset button creates another polygon set within the selected polygon and connects
their edges. For both these buttons, a Settings dialog box is available that includes the Outline or Inset
Amount values.
Bevel
The Bevel button extrudes the Polygon subobject selection and then lets you bevel the edges. To use this
feature, select a polygon, click the Bevel button, drag up or down in a viewport to the Extrusion depth, and
release the button. Drag again to specify the Bevel amount. The Bevel amount determines the relative size of
the extruded face.
Figure 13.25 displays a poly dodecahedron. Each face has been locally extruded with a value of 20 and then
locally beveled with a value of –10.
Flip
The Flip button flips the normal vectors for the selected subobjects. The Flip button is available only in
Polygon and Element subobject modes.
Retriangulate
The Retriangulate button automatically computes all the internal edges for you for the selected subobjects.
Hinge From Edge
The Hinge From Edge button rotates a selected polygon as if one of its edges were a hinge. The angle of the
hinge depends on the distance that you drag with the mouse, or you can use the available settings dialog
box. In the settings dialog box, shown in Figure 13.26, you can specify an Angle value and the number of
segments to use for the hinged section.
372
6/30/10 4:23 PM
20_617779-ch13.indd 372
20_617779-ch13.indd 372 6/30/10 4:23 PM