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Chapter 13: Modeling with Polygons and Patches



                           Tutorial: Bridging a forearm
                           The Bridge tool is great for working with two border selections, allowing you to create a smooth set of poly-
                           gons that flow between them. For this example, you’ll create a forearm by bridging a hi-res hand model
                           with a simple cylinder. The polygons of the hand and the cylinder that are to be joined have already been
                           removed.
                           To create a forearm object by bridging a cylinder with a hand model, follow these steps:
                               1. Open the Forearm bridge.max file from the Chap 13 directory on the DVD.
                               2. With the body parts selected, open the Modify panel, and select the Border subobject mode. Then
                                  press and hold the Ctrl key, and click on the borders for the hand and cylinder objects.
                               3. With both facing Border subobjects selected, click the dialog box icon next to the Bridge button
                                  in the Edit Borders rollout.
                               4. In the Bridge dialog box, select the Use Border Selection and set the Segments value to 6. Then
                                  click OK.
                           Figure 13.23 shows the resulting forearm object.

                     FIGURE 13.23
                   The Bridge feature can be used to quickly connect body parts such as this forearm.








































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           20_617779-ch13.indd   371                                                                     6/30/10   4:23 PM
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