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Chapter 14: Using the Graphite Modeling Tools and Painting with Objects



                           Editing Polygon and Element subobjects
                           Like the other subobject modes, Editable Polys can be edited at the polygon and element subobject level.
                           The buttons for these modes are found in the Polygons and Elements panels. Figure 14.17 shows the
                           Ribbon’s Polygons and Elements panels.
                           Bevel
                           The Bevel button extrudes the Polygon subobject selection and then lets you bevel the edges. To use this
                           feature, select a polygon, click the Bevel button, drag up or down in a viewport to the Extrusion depth, and
                           release the button. Drag again to specify the Bevel amount. The Bevel amount determines the relative size of
                           the extruded face.
                           GeoPoly
                           The GeoPoly button moves the vertices of the selected polygon to make a regular polygon whose vertices
                           are all equally spaced. The shape of the resulting polygon depends on the number of vertices included in
                           the polygon face.

                           Inset and Outline
                           The Outline button offsets the selected polygon a specified amount. This increases the size of the selected
                           polygon or element. The Inset button creates another polygon set within the selected polygon and connects
                           their edges. For both these buttons, a caddy is available that includes the Outline or Inset Amount values.

                           Flip
                           The Flip button flips the normal vectors for the selected subobjects. The Flip button is available only in
                           Polygon and Element subobject modes.
                           Hinge
                           The Hinge button rotates a selected polygon as if one of its edges were a hinge. The angle of the hinge
                           depends on the distance that you drag with the mouse, or you can use the available caddy. By default, one
                           of the polygon’s edges will be used as the hinge about which the section rotates, but in the caddy, you can
                           click the Pick Hinge button and select an edge (which doesn’t need to be attached to the polygon).
                           Extrude Along Spline
                           The Extrude Along Spline button can be used to extrude a selected polygon along the spline path. The
                           caddy includes a Pick Spline button that you can use to select the spline to use. You can also specify the
                           number of segments, the Taper Amount and Curve, and a Twist value. You also have an option to Align the
                           extrusion to the face normal or to rotate about the normal.

                     FIGURE 14.17
                   The Polygon and Element subobjects commands are found in the Polygons and Elements panels.












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