Page 462 - Kitab3DsMax
P. 462

Part III: Modeling Basics



                      FIGURE 14.15
                    When the Vertex subobject mode is selected, these vertex commands become available.













                           Collapse
                           The Collapse button is used to collapse all the selected subobjects to a single subobject located at the aver-
                           aged center of the selection. This button is similar to the Weld button, except that the selected vertices don’t
                           need to be within a Threshold value to be combined. This button works in all subobject modes.
                           Detach
                           Use the Detach button to separate the selected subobjects from the rest of the object. To use this button,
                           select the subobject and click the Detach button. The Detach dialog box opens, enabling you to name the
                           new detached subobject. You also have the options to Detach to Element or to Detach as Clone. All subob-
                           ject modes except Edge have a Detach option.

                           Extrude
                           The Extrude button copies and moves the selected subobject perpendicular a given distance and connects
                           the new copy with the original one. For example, four edges forming a square extruded would form a box
                           with no lid. To use this feature, select an edge or edges, click the Extrude button, and then drag in a view-
                           port. The edges interactively show the extrude depth. Release the button when you’ve reached the desired
                           distance.
                           Alternatively, you can set an extrude depth in the Extrusion spinner in the caddy. The Group option
                           extrudes all selected edges in the direction of the average of all the normals for the group (the normal runs
                           perpendicular to the face), and the Normal Local option moves each individual edge along its local normal.
                           For polygons, you can extrude By Polygons, which extrudes each individual polygon along its normal as a
                           separate extrusion. To exit Extrude mode, click the Extrude button again or right-click in the viewport.
                           The Extrude button is enabled for Face, Polygon, and Element subobject modes for the Editable Poly
                           object. The Local Normal option extrudes each edge along its own normal.
                           The Extrude settings caddy includes options for setting the Extrusion Height and the Extrusion Base Width.

                           Remove
                           The Remove button lets you delete the selected vertices. The Remove button automatically adjusts the sur-
                           rounding subobjects to maintain the mesh integrity.

                    Note
                    You can also delete Editable Poly subobjects using the Delete key. n
                           The Remove button also is available in Edge subobject mode. If you hold down the Ctrl key when clicking
                           the Remove button when an edge is selected, vertices at either end of the deleted edge are also removed.

                    414





                                                                                                         6/30/10   4:23 PM
           21_617779-ch14.indd   414                                                                     6/30/10   4:23 PM
           21_617779-ch14.indd   414
   457   458   459   460   461   462   463   464   465   466   467