Page 467 - Kitab3DsMax
P. 467

Chapter 14: Using the Graphite Modeling Tools and Painting with Objects



                           Mirroring elements
                           Within the Elements panel are commands for mirroring the current selection about the X, Y, or Z axes.
                           These commands move the element to the opposite side, but clicking the Clone button creates a clone of
                           the selected element.

                   New Feature
                   The Mirror elements feature is new to 3ds Max 2011. n
                           Surface properties
                           In the Properties panel are several settings for additional properties such as vertex colors, material IDs, and
                           Smoothing Groups.
                           Vertex Surface properties
                           The Vertex Properties panel in Vertex subobject mode lets you define the Color, Illumination, and Alpha
                           value of object vertices. The color swatches enable you to select Color and Illumination colors for the
                           selected vertices. The Alpha value sets the amount of transparency for the vertices. After you assign colors,
                           you can then recall vertices with the same color by selecting a color (or illumination color) in the Select
                           Vertices By section and clicking the Select button. The RGB (red, green, and blue) values match all colors
                           within the Range defined by these values.

                   Cross-Ref
                   You can find more information on vertex colors in Chapter 31, “Painting in the Viewport Canvas and Rendering
                   Surface Maps.” n

                           Polygon and Element Surface properties
                           For Polygon and Element subobjects, the Properties panel, shown in Figure 14.19, includes Material IDs
                           and Smoothing Groups options. The Material IDs option settings are used by the Multi/Sub-Object material
                           type to apply different materials to faces or polygons within an object. By selecting a polygon subobject, you
                           can use these option settings to apply a unique material to the selected polygon. The Select ID button
                           selects all subobjects that have the designated Material ID, or you can select subobjects using a material
                           name in the drop-down list under the Select ID button.
                   Cross-Ref
                   You can find more information on the Multi/Sub-Object material type in Chapter 16, “Creating and Applying
                   Standard Materials.” n


                     FIGURE 14.19
                   The Properties panel includes settings for Material IDs, Smoothing Groups, and Vertex Colors.











                                                                                                     419





                                                                                                         6/30/10   4:23 PM
           21_617779-ch14.indd   419                                                                     6/30/10   4:23 PM
           21_617779-ch14.indd   419
   462   463   464   465   466   467   468   469   470   471   472