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Chapter 14: Using the Graphite Modeling Tools and Painting with Objects
Splines
The Splines tool lets you draw spline objects that follow the surface of the underlying object. The Ctrl key
can be used to delete drawn splines.
Surface, Topology, Strips, and Branches
The Surface tool covers the object with a mesh of quads by painting over the object. You can delete any
polygon by clicking it with Ctrl key held down. The Topology tool lets you draw a series of parallel lines
followed by a set of perpendicular lines to form quads. The Auto Weld option automatically welds vertices
together to form a mesh. The Ctrl key extends a line from the nearest end point.
The Strips tool draws a consecutive row of quads that flow across the surface of the object. The Shift key
extends the strip from the nearest edge. The Branches tool extends a tapered branch from a single polygon.
For the branches, you can set a Taper amount; the Minimum Distance value sets the distance between the
segments. This is useful for creating tentacles, as shown in Figure 14.23.
FIGURE 14.23
Using the Branches tool, you can drag out extending arms from polygons.
Using the Paint Deform tools
The Paint Deform tools let you sculpt the surface of an object by pushing, pulling, and modeling the object
in organic ways like it was clay. Whenever any of the tools on the Paint Deform panel are selected, its set-
tings for the brush’s Size and Strength (and sometimes Offset, depending on the tool) appear in the Paint
Options panel to the side of the Paint Deform panel.
Shift
The Shift tool lets you drag all subobjects within the brush radius, and all subobjects within the falloff
radius are moved to a less extent. You can control the brush size and falloff in the Options panel, or you
can press and hold the Ctrl key and drag to alter the brush’s radius. The Shift+drag changes the brush’s fall-
off indicated by the inner white circle.
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