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Part III: Modeling Basics



                           Push/Pull
                           The Push/Pull tool also has Size and Strength values, but it is different in that the brush follows the surface
                           of the object. Dragging over an area pulls the vertices within the brush’s radius outward, and holding down
                           the Ctrl key pushes the vertices inward. The Shift key relaxes the area under the brush.

                           Relax/Soften
                           The Relax/Soften brush removes any extreme changes in the surface such as hard edges of a cube. The Alt
                           key lets you relax the surface without changing its volume, and the Ctrl key causes the surface to revert to
                           its previous state.

                           Flatten and Pinch/Spread
                           The Flatten brush pulls any bends out of the mesh causing the object to be working into a flat plane. The
                           Ctrl key causes the object to revert to its previous state, and the Shift key accesses the Relax/Soften brush.
                           The Pinch/Spread tool causes vertices to be pulled in closer to each other, and holding down the Alt key has
                           the opposite effect and pushes them away.

                           Smudge, Noise, and Exaggerate
                           The Smudge tool pushes the surrounding vertices away from the center of the brush. Dragging over the
                           same vertices multiple times moves them each time. Holding down the Alt key causes the vertices to be
                           moved only along the surface and not to be moved along the normal. The Noise tool randomly moves the
                           vertices about to create a random noise pattern. The Exaggerate tool pushes vertices farther in the current
                           direction to emphasize the details.
                           Revert
                           At any point, you can use the Revert tool to gradually change the object back to its last saved point. You can
                           set a save point by clicking the Commit button, which looks like a green check mark. The Cancel button (a
                           red X) removes the recent changes from the object.


                           Using the Selection Tools

                           The next tab offers several additional Selection tools. These tools make it possible to locate specific subob-
                           jects by looking for certain criteria such as concavity, normals, and symmetry. Figure 14.24 shows the pan-
                           els for this tab.

                           Selecting Tops, Open, and Non-Quads
                           The first three tools in the Selection tab are the Tops, Open, and Non-Quads tools. The Tops tool selects all
                           vertices resulting from the extruded sections. This quickly lets you grab all extended sections and extend or
                           reduce them as needed. The Open tool selects all open borders, and the Non-Quads tool finds all polygons
                           that consist of trios or more than four corners. This is a valuable tool when working with edge loops.

                           Copying and pasting selections
                           The Stored Selection panel lets you copy a selection of subobjects into two available stores. These copied
                           selections can be restored at any time by clicking the Paste button. Additional buttons let you combine the
                           two selection stores, subtracting one from another and getting only the intersecting selection between the
                           two. The Clear button removes the selection from the store.



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