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Chapter 20: Using Lights and Basic Lighting Techniques



                   Note
                   Many of these controls are identical for viewports displaying lights or cameras. n


                     TABLE 20.1
                                            Light Navigation Control Buttons
                     Toolbar Button   Name                     Description
                                      Dolly, Target, Both      Moves the light, its target, or both the light and its target
                                                               closer to or farther away from the scene in the direction it is
                                                               pointing.
                                      Light Hotspot            Adjusts the angle of the light’s hotspot, which is displayed
                                                               as a blue cone.
                                      Roll Light               Spins the light about its local Z-axis.

                                      Zoom Extents All, Zoom   Zooms in on all objects or the selected objects until they
                                      Extents All Selected     fill the viewport.
                                      Light Falloff            Changes the angle of the light’s falloff cone.


                                      Truck Light              Moves the light perpendicular to the line of sight.

                                      Orbit, Pan Light         The Orbit button rotates the light around the target,
                                                               whereas the Pan Light button rotates the target around the
                                                               light.
                                      Min/Max Toggle           Makes the current viewport fill the screen. Clicking this
                                                               button a second time returns the display to several
                                                               viewports.

                           If you hold down the Ctrl key while using the Light Hotspot or Falloff buttons, Max maintains the distance
                           between the hotspot and falloff cones. Holding down the Alt key causes the size to change at a much slower
                           rate. The Hotspot cone cannot grow any larger than the Falloff cone, but if you hold down the Shift key,
                           then trying to make the size of the hotspot larger than the falloff causes both to increase, and vice versa.
                           You can constrain any light movements to a single axis by holding down the Shift key. The Ctrl key causes
                           the movements to increase rapidly.
                           For Free lights, an invisible target is determined by the distance computed from the other light properties.
                           You can use the Shift key to constrain rotations to be vertical or horizontal.

                   Note
                   You can undo changes in the normal viewports using the Views ➪ Undo command, but you undo light viewport
                   changes with the regular Edit ➪ Undo command. n






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           28_617779-ch20.indd   547                                                                     6/30/10   4:26 PM
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