Page 596 - Kitab3DsMax
P. 596

Part IV: Materials, Cameras, and Lighting Basics



                           Tutorial: Lighting a lamp
                           To practice using lights, you’ll try to get a lamp model to work as it should.
                           To add a light to a lamp model, follow these steps:
                               1. Open the Lamp.max file from the Chap 20 directory on the DVD.
                                   This file includes a lamp mesh surrounded by some plane objects used to create the walls and
                                  floor. The lamp model was created by Zygote Media. It looks like a standard living room lamp
                                  that you could buy in any department store.
                               2. Select the Create ➪ Lights ➪ Standard Lights ➪ Omni menu command, and click in any viewport.
                               3. Use the Select and Move transform button (W) to position the light object inside the lamp’s light
                                  bulb.
                           The resulting image is shown in Figure 20.7. Notice that the light intensity is greater at places closer to the
                           light.


                      FIGURE 20.7
                    The rendered lighted-lamp image



























                           Altering Light Parameters

                           Lights affect every object in a scene and can really make or break a rendered image, so it shouldn’t be sur-
                           prising that each light comes with many controls and parameters. Several different rollouts work with
                           lights.
                           If you’re looking for a light switch to turn lights on and off, look no further than the Modify panel. When a
                           light is selected, several different rollouts appear. The options contained in these rollouts enable you to turn
                           the lights on and off, select a light color and intensity, and determine how a light affects object surfaces.



                    548





                                                                                                         6/30/10   4:26 PM
           28_617779-ch20.indd   548                                                                     6/30/10   4:26 PM
           28_617779-ch20.indd   548
   591   592   593   594   595   596   597   598   599   600   601