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Part IV: Materials, Cameras, and Lighting Basics



                      FIGURE 20.9
                    Using the Exclude/Include dialog box, you can exclude objects from casting shadows.















                           The Intensity/Color/Attenuation rollout
                           In the Intensity/Color/Attenuation rollout, the Multiplier value controls the light intensity. A light with a
                           Multiplier set to 2 is twice as bright as a light with its Multiplier set to 1. Higher Multiplier values make a
                           light appear white regardless of the light color. The Multiplier value can also be negative. A negative value
                           can be used to pull light from a scene but should be used with caution.
                    Tip
                    Adding and positioning another light typically is better than increasing the multiplier. n

                           To the right of the Multiplier value is a color swatch. Clicking the color swatch opens a color selector where
                           you can choose a new light color.
                           Attenuation is a property that determines how light fades over distance. An example of this is a candle set in
                           a room. The farther you get from the candle, the less the light shines.

                           You use three basic parameters to simulate realistic attenuation. Near Attenuation sets the distance at which
                           the light begins to fade, and Far Attenuation sets the distance at which the light falls to 0. Both these prop-
                           erties are ranges that include Start and End values. The third parameter sets the Decay value, which simu-
                           lates attenuation using a mathematical formula to compute the drop in light intensity over time.

                           Selecting the Use option enables the Near and Far Attenuation values; both have Start and End values that
                           set the range for these attenuation types. The Show option makes the attenuation distances and decay val-
                           ues visible in the viewports. The three types of decay from which you can choose are None, Inverse, and
                           Inverse Square. The Inverse type decays linearly with the distance away from the light. The Inverse Square
                           type decays exponentially with distance.

                    Note
                    The Inverse Square type approximates real lights the best, but it is often too dim for computer graphic images.
                    You can compensate for this by increasing the Multiplier value. n

                           Spotlight and directional light parameters
                           The Spotlight Parameters rollout includes values to set the angular distance of both the Hot Spot and Falloff
                           cones. The Show Cone option makes the Hotspot and Falloff cones visible in the viewport when the light is
                           not selected. The Overshoot option makes the light shine in all directions like an Omni light, but projec-
                           tions and shadows occur only within the Falloff cone. You can also set the light shape to be circular or

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