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Part VI: Advanced Modeling
Creating and filling containers
Containers are created using the Create ➪ Helpers ➪ Container menu and dragging in the scene to create the
Container icon, which looks like an open box, as shown in Figure 24.1. When a container is created, it is
initially empty, but you can easily add objects to the container by clicking the Add button in the Local
Content rollout of the Modify panel. This opens an Object Selection list where you can choose the objects
to add to the container.
FIGURE 24.1
Containers are displayed as simple open boxes.
Container icon
You can also create a container and automatically add the selected objects using the Tools ➪ Container ➪
Create Container from Selection menu command. Container objects can be removed using the Remove
button, which also opens an Object Selection list.
Another way to add and remove contents from a container is with the Containers toolbar, shown in Figure
24.2. You can access this toolbar by selecting it from the pop-up menu that appears by right-clicking the
main toolbar away from the buttons. The Containers toolbar buttons are described in Table 24.1.
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