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Part VI: Advanced Modeling



                           Creating and filling containers
                           Containers are created using the Create ➪ Helpers ➪ Container menu and dragging in the scene to create the
                           Container icon, which looks like an open box, as shown in Figure 24.1. When a container is created, it is
                           initially empty, but you can easily add objects to the container by clicking the Add button in the Local
                           Content rollout of the Modify panel. This opens an Object Selection list where you can choose the objects
                           to add to the container.


                      FIGURE 24.1
                    Containers are displayed as simple open boxes.
                                           Container icon



































                           You can also create a container and automatically add the selected objects using the Tools ➪ Container ➪
                           Create Container from Selection menu command. Container objects can be removed using the Remove
                           button, which also opens an Object Selection list.
                           Another way to add and remove contents from a container is with the Containers toolbar, shown in Figure
                           24.2. You can access this toolbar by selecting it from the pop-up menu that appears by right-clicking the
                           main toolbar away from the buttons. The Containers toolbar buttons are described in Table 24.1.








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           34_617779-ch24.indd   638                                                                     6/30/10   4:28 PM
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