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Part VI
Advanced Modeling
IN THIS PART
Chapter 24
Building Complex Scenes with
Containers and XRefs and
Using Asset Tracking
Chapter 25
Working with the
Schematic View
Chapter 26
Deforming Surfaces and Using
the Mesh Modifiers
Chapter 27
Working with Compound
Objects
Chapter 28
Working with Solids and
Body Objects
Chapter 29
Adding and Styling Hair and Fur,
and Using Cloth
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