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CHAPTER








                   Building Complex


                   Scenes with Containers



                   and XRefs and Using



                   Asset Tracking



                         sing containers and external references (XRefs), you can pull multiple
                         scenes, objects, materials, and controllers together into a single scene.   IN THIS CHAPTER
                   UBoth of these features allow a diverse team to work on separate parts of a
                   scene at the same time. They also provide a great way to reuse existing resources.  Working with containers
                   How often do you go into your garage during the winter months? Unless you   Externally referencing objects
                   have a pair of warm overalls or a space heater, you probably just throw in any   and scenes
                   tools you use, the Christmas lights, spare quarts of oil, and the kids’ bikes wher-
                   ever they fit as you make a mad dash back into the warm house, and then when   Setting up an asset
                                                                                    management system
                   spring comes, you have a real mess on your hands.
                   Max projects can be the same. During an aggressive project, Max files, textures,   Understanding Autodesk’s
                   and render passes get saved all over the network. By the time the project is fin-  vault system
                   ished, you may have a hard time reusing things simply because you can’t find   Using the Asset Tracking
                   anything. This dilemma is compounded when you work on a team with several   interface
                   individuals throwing stuff all over the place.
                   An asset tracking system can help with this problem by introducing a system that
                   acts as a little secretary, logging every object thrown to the network. This little
                   secretary also is smart enough to keep track of the latest updates of all files, mak-
                   ing sure that each accessed file includes them. It also locks any file that is being
                   used to keep unwanted fingers out of the pie.

                   Working with Containers

                   Containers provide a great way to group several objects together, but containers
                   have several additional features that extend beyond simply grouping objects
                   together. For example, a container can be saved as an external file, which makes
                   them easy to reuse in other scenes. Containers also can be unloaded from a scene
                   to make the rest of the scene load quicker and to improve performance. Containers
                   also can be locked, and the creator can set edit permissions for others.






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