Page 781 - Kitab3DsMax
P. 781

Working with Solids
                                     and Body Objects








                                           kay, here’s a trick for you. Take a Max primitive object, and place it   CHAPTER
                                           completely inside another Max primitive object, such as a cube inside a   IN THIS CHAPTER
                                     Olarger cube. Then use the ProBoolean feature to subtract the inner cube
                                     from the outer cube. The result is nothing. That’s because Max objects deal with   Importing CAD objects
                                     surfaces, and if the surfaces don’t overlap, then no operation is performed.
                                                                                                    Converting Max objects to
                                     The CAD world, on the other hand, deals with volumes, also known as solids,   Body objects
                                     and such an operation is common. Because much of Autodesk’s efforts are
                                     directed toward the CAD and architectural markets, working with volumes   Working with Body objects
                                     becomes important. It also provides a way to bridge the CAD and Max worlds.   Exporting Body objects
                                     To address this issue, Max has introduced a way to work with volumes and sol-
                                     ids, which in Max are known as Body Objects. Objects that are imported from a
                                     CAD package appear in Max as Body Objects, and you also can convert Max
                                     objects to this Body Object type and export the results to a CAD package. Max
                                     also includes a way to perform Boolean operations on Body Objects, so you can
                                     finally remove that inner cube.
                                     New Feature
                                     The ability to work with volumes, solids, and Body Objects is new to 3ds
                                     Max 2011. n


                                     Importing CAD Objects

                                     If you’ve spent lots of time working in a CAD package to get your design to look
                                     just right and now you need to take it to Max to add some animation for an
                                     upcoming presentation, you start by importing your objects into Max using the
                                     ACIS SAT import file type.
                                     During the import, you get a SAT Import dialog box, as shown in Figure 28.1,
                                     full of options for the import. The Standard - No Welding option is the default
                                     and should be used in most cases. It imports all objects as separate objects,
                                     allowing you to select them independently.

                                                                                733
   776   777   778   779   780   781   782   783   784   785   786