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Chapter 32: Unwrapping UVs and Mapping Textures
Stretching the pelt mapping
The Edit UVWs window opens with the front projection displayed, and all seam points are positioned in a
circle around the selected faces, as shown in Figure 32.18. The circle of seam points is called the Stretcher,
and the lines connecting the Stretcher points to the selected faces are springs.
FIGURE 32.18
Pelt mapping positions all seam points in a circle around the selected faces.
The Start Pelt button causes the springs to pull at the selected UV faces, causing them to stretch toward the
Stretcher using the defined spring properties. The stretching will continue until you click the Stop Pelt but-
ton. If you enable the Show Local Distortion option, then all UVs that are severely distorted appear in red.
Figure 32.19 shows the UV faces after being stretched.
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