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Part VII: Advanced Materials
FIGURE 32.19
After being stretched, the UV faces are lined up quite well.
In the Pelt Options rollout are settings for altering the stretcher locations. The Select Stretcher and Select
Pelt UVs buttons let you select and manipulate both the selected faces and the Stretcher points. You can
also straighten and mirror the stretcher, or have the UVs snap to seams. The Snap to Seams button is espe-
cially helpful if you have an object like a hand that curves back in on itself. If you Snap to Seams before
stretching, then the stretcher assumes the shape of the seams.
If you get confused, the Reset Stretcher button returns the mapping to its starting positions. The Relax but-
tons can be used to further move the UVs to eliminate any tension in the mapping.
Tip
To create an efficient pelt map, you should rotate the stretcher so the spring distance is at a minimum. n
Tutorial: Using pelt mapping
Pelt mapping is especially helpful on characters because they have irregular seams and surfaces. The Pelt
mapping method works well for smoothing out character textures.
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