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Part VII: Advanced Materials
                                             Summary
                                             I’ve covered lots of ground in this chapter because there are lots of different maps. Learning to use these
                                             maps will make a big difference in the realism of your materials.
                                             In this chapter, you’ve learned about the following:
                                                 l  Understanding the basics of mapping coordinates
                                                 l  Using mapping modifiers
                                                 l  Applying labels with the UVW Map modifier
                                                 l  Controlling mapping coordinates with the Unwrap UVW modifier
                                                 l  Rendering a UV template
                                                 l  Editing pelt seams
                                                 l  Using the Pelt mapping method
                                             In the next chapter, you learn how to use the Render to Texture interface to bake textures into an object.
                                             Creating normal maps is also covered.










































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