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Chapter 33: Creating Baked Textures and Normal Maps
FIGURE 33.3
The Objects to Bake rollout of the Render to Textures panel lets you specify which objects are baked into the texture
map.
Output settings
The Output rollout, shown in Figure 33.4, lists the texture elements that are included in the texture map.
The Enable option can be used to disable the selected texture element, or elements can be deleted with the
Delete button.
Clicking the Add button lets you select the type of texture elements that you can render. You’ll want to use
different maps depending on the purpose of the map, and you may want to render several at a time. The
available types are CompleteMap, SpecularMap, DiffuseMap, ShadowsMap, LightingMap, NormalsMap,
BlendMap, AlphaMap, and HeightMap. You can also change the map size or use the Automatic Map Size
option, which bases the map size on the object size. Some map elements present a list of components to
include in the map. These components appear below the size settings.
Tip
If the mental ray renderer is selected, then Ambient Occlusion is added to the list of available texture elements.
The Ambient Occlusion option creates a map that re-creates effects created by limited light bounces resulting
from surrounding objects. n
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