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Part VII: Advanced Materials
FIGURE 33.6
A texture map created with the Render to Textures panel
Creating Normal Maps
Normal maps are becoming more common in games because they offer a way to increase the bump details
of a model by mapping high-detail bump information onto a low-resolution model. Normal maps are cre-
ated using the Render to Texture interface and applied to an object using the Normal Bump map type
found in the Material Editor.
The Normal Bump map type is typically applied as a bump map in the Maps rollout and includes a separate
button, shown in Figure 33.7, to apply an additional bump map.
Caution
Normal maps can be displayed in the viewports only if the DirectX display driver is selected. n
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