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Part VII: Advanced Materials
                                             Summary
                                             If you’re working with games, then you’ll want to use these features to help keep your models small and
                                             fleet. This chapter covers the following topics:
                                                 l  Discovering what channels the models have
                                                 l  Learning how to bake textures
                                                 l  Creating normal maps using the Projection modifier
                                             The next part takes up the topic of animation again, starting with animation modifiers.
















































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