Page 874 - Kitab3DsMax
P. 874
Part VII: Advanced Materials
Summary
If you’re working with games, then you’ll want to use these features to help keep your models small and
fleet. This chapter covers the following topics:
l Discovering what channels the models have
l Learning how to bake textures
l Creating normal maps using the Projection modifier
The next part takes up the topic of animation again, starting with animation modifiers.
826