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Using Animation
                                     Layers, Modifiers, and
                                     Complex Controllers                                                     CHAPTER






                                     J  ust as layers can be used to organize a scene by placing unique objects on   IN THIS CHAPTER
                                        different layers, you also can separate the various animation motions into
                                        different layers. This gives you great control over how motions are organized
                                     and blended together.                                          Using animation layers
                                     If you’ve worked to animate some Max object and are pleased with the result,   Saving and loading animation
                                     you can save the animation clip and reuse it. Several animation clips can be   files
                                     mixed together to create an entirely new animation sequence.
                                                                                                    Using the Point Cache modifier
                                     Modifiers can be used to deform and otherwise alter the geometry of objects, but
                                     they also can be used to affect other aspects of an object, including animated   Using the Morpher modifier
                                     changes. One such important animation modifier is the Point Cache modifier.   Adding secondary animation
                                     This modifier lets the movement of each vertex in the scene be saved to a cached   with the Flex modifier
                                     file for immediate recall and for animating multiple objects simultaneously.
                                                                                                    Animating geometry
                                     The Modifiers menu also includes an Animation submenu that contains many
                                     such modifiers. These modifiers are unique in that each of them changes with   deformations
                                     time. They can be useful as an alternate to controllers, but their resulting effects   Using other animation modifiers
                                     are very specific. Included with this submenu are modifiers such as Morpher,
                                     which allows an object to move through several different preset shapes, and Flex,   Examining controllers
                                     which is used to add soft-body dynamics to your scene. Other animation modifi-
                                     ers include Melt and PathDeform.
                                     This chapter also discusses all those miscellaneous Controllers that weren’t cov-
                                     ered earlier. These Controllers are more complex and enable a wide range of
                                     unique motions.


                                     Using the Animation Layers Toolbar

                                     Behind the scenes, animation layers add several new controller tracks to objects
                                     that are visible in the Motion panel and in the Track View interface, but the front
                                     end is accessible through a simple toolbar. The Animation Layers toolbar, shown
                                     in Figure 34.1, is similar in many ways to the Layers toolbar.



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