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Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers
6. Click the Auto Key button again, drag the Time Slider to frame 100, and move the jet upward
away from the runway. Then disable the Auto Key button again.
7. Select the Base Layer from the Selection list in the Animation Layers toolbar, and set its Weight
value to 100. Then drag the Time Slider, and notice that the jet moves up at an angle over the
100 frames.
8. Click the Auto Key button again, drag the Time Slider to frame 0, and set the Weight value for
AnimLayer01 to 0; drag the Time Slider to frame 30, and set the Weight to 60; drag the Time
Slider to frame 50, and set the Weight back to 0; and finally drag the Time Slider to frame 80,
and set the Weight to 80. Then disable the Auto Key button again.
Dragging the Time Slider shows the jet bounce down the runway before taking off, as shown in Figure 34.4.
FIGURE 34.4
The Animation Layers feature provides a single parameter for controlling the plane’s height.
Saving Animation Files
Before an animation sequence can be mixed in the Motion Mixer, it must be saved. The Motion Mixer easily
can load any existing animation sequence in the current opened Max file, but saving a sequence to the local
hard disk makes it accessible for other Max scenes. The Motion Mixer can be accessed using the Graph
Editors ➪ Motion Mixer menu command. More on the Motion Mixer is presented later in this chapter.
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