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Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers
                                       FIGURE 34.8
                                     Use the Retargeting rollout to specify how the scale changes between mapped objects.













                                             Baking Animation Keys with the Point
                                             Cache Modifier

                                             When you add keys to an object to control its animation using modifiers, the modifiers remain with the
                                             object and can be revisited and altered as needed. However, if you have multiple objects that follow the
                                             same set of keys, such as for a crowd scene, then including a set of modifiers for each object can increase
                                             the overhead many times over. A simple solution is to bake all the keys into the object, allowing all the keys
                                             to be pulled from an external file. This frees the resources required to animate multiple objects and makes
                                             the animated keys portable. The Point Cache modifier makes this possible.
                                             You also can use the Point Cache modifier when playback in the viewport is too slow because Max needs to
                                             compute the vertex positions of a huge number of vertices. Reading their position from a separate file increases
                                             the playback speed. You also can use the file on a cloned object to control its motion at a different speed.

                                             The Point Cache modifier records the movement of every vertex of an object to a file. Point Cache files have
                                             the .xml extension, but they can also be saved using the older .pc2 extension. To create a Point Cache file,
                                             click the New button and name a new file on the hard drive. Then set the range of the animation to capture
                                             and click the Record button. Once recorded, the total number of points along with the sample rate and
                                             range are displayed for the active cache.

                                     Caution
                                     Point Cache files can be loaded and used only on objects with the same number of vertices as the original used to
                                     record the file. n
                                             If you select the Disable Modifiers Below option, then all modifiers below the Point Cache in the Modifier
                                             Stack are disabled. You can enable the Relative Offset option and set the Strength value to cause the cached
                                             animation to be exaggerated or even reversed. In the Playback Type section, you can control the range of
                                             the animation.


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