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Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers
the Channel Parameters rollout, again click the Pick Object from Scene button and select the face
on the right.
If you look in the Channel List rollout, you’ll see “cheesy smile” in Channel 1 and “frown” in
Channel 2.
4. Click the Auto Key button (or press the N key), drag the Time Slider to frame 50, and then
increase the “cheesy smile” channel in the Channel List rollout to 50. Drag the Time Slider to
frame 100, and increase the “frown” channel to 100 and the “cheesy smile” channel to 0. Then
return the Time Slider to 50, and set the “frown” channel to 0.
5. Click the Play Animation button in the Time Controls to see the resulting animation.
Figure 34.11 shows the three facial expressions. The Morpher modifier is applied to the left face.
Tip
Be sure to keep the morph target objects around. You can hide them in the scene or select them and save them to
a separate file with the File ➪ Save Selected menu command. n
FIGURE 34.11
Using the Morpher modifier, you can morph one facial expression into another.
Using the Flex modifier
The Flex modifier can add soft body dynamic characteristics to an object. The characteristic of a soft body is
one that moves freely under a force. Examples of soft body objects are clothes, hair, and balloons. The
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