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Part VIII: Advanced Animation Techniques
designates the status of the channel. You can find information on what each color represents in the Channel
Color Legend rollout.
FIGURE 34.10
The Morpher modifier’s rollouts
The Channel Parameters rollout also includes a Progressive Morph section. This feature lets you define an
intermediate step for how the morph is to progress, with the final step being the morph target. Using these
intermediate steps, you can control how the object morphs.
Tutorial: Morphing facial expressions
The Morpher modifier is very helpful when you’re trying to morph facial expressions, such as those to make a
character talk. With the various sounds added to the different channels, you can quickly morph between
them. In this example, you use the Morpher modifier to change the facial expressions of the general character.
Tip
When creating facial expressions, be sure to enable the Soft Selection features, which make modifying the face
meshes much easier. n
To change facial expressions using the Morpher modifier, follow these steps:
1. Open the Morphing facial expressions.max file from the Chap 34 directory on the DVD.
This file includes a head model created by Viewpoint Datalabs. The model has been copied twice,
and the morph targets have already been created by modifying the subobjects around the mouth.
2. Select the face on the left, and select the Modifiers ➪ Animation Modifiers ➪ Morpher menu com-
mand to apply the Morpher modifier.
3. In the Channel List rollout, select channel 1, click the Pick Object from Scene button, and select
the middle face object. Then select the second empty channel from the Channel List rollout; in
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