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Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers
                                             The Relative and Absolute options determine whether the animation is loaded relative to the object’s cur-
                                             rent location or whether it is loaded into the frames where it was saved. The Replace and Insert options let
                                             the new keys overwrite the existing ones or move them out to insert the loaded keys. You can even select
                                             the frame where the new keys are loaded. The Load Motion button lets you load an existing mapping file
                                             named the same as the animation file if one exists or lets you create a new one.
                                     Note
                                     The Animation ➪ Load Animation and Animation ➪ Save Animation menu commands are active only when an
                                     object is selected. n
                                       FIGURE 34.6
                                     The Load XML Animation File dialog box lets you load animation files from one scene and apply them to another.


























                                             Mapping files are listed in the drop-down list for easy selection, or you can use the Get Mapping button to
                                             select a different mapping file to load. Mapping files are saved with the .xmm file extension. The Edit
                                             Mapping button is active when a mapping associated with the file in the Load Animation dialog box opens
                                             the Map Animation dialog box, where you can define the mapping between objects in the two scenes.

                                             Mapping animated objects
                                             Mapping files define a relationship between objects in the saved animation file and objects in the current
                                             Max file. These relationships allow the animation keys to be transferred from one scene object to another.






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