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Chapter 38: Working with Inverse Kinematics
                                             Defining a swivel angle
                                             The IK Solver Properties rollout includes the Swivel Angle value. The swivel angle defines the plane that
                                             includes the joint objects and the line that connects the starting and ending joints. This plane is key because
                                             it defines the direction that the joint moves when bent.
                                             The Swivel Angle value can change during an animation. Using the Pick Target button, you can also select
                                             a Target object to control the swivel angle. The Use button turns the target on and off. The Parent Space
                                             group defines whether the IK Goal’s parent object or the Start Joint’s parent object is used to define the
                                             plane. Having an option lets you select two different parent objects that control the swivel plane if two or
                                             more IK solvers are applied to a single IK chain.
                                             You can also change the Swivel Angle value by using a manipulator. To view the manipulator, click the
                                             Select and Manipulate button on the main toolbar. This manipulator is a green line with a square on the
                                             end of it. Dragging this manipulator in the viewports causes the swivel angle to change.
                                             To understand the swivel angle, consider the two puppet bones systems displayed in Figure 38.7. The HI
                                             solver has been applied to the right arms of both puppets with the upper arm as the beginning joint and the
                                             hand as the end joint. The swivel angle for the left bones system is 90 degrees, and the swivel angle for the
                                             right bones system is 180. You can see the manipulators for both bones systems. The left one is pointing
                                             upward, and the right one is pointing straight out from the puppet’s head. Notice that the swivel angle
                                             determines the direction the elbow joint is pointing. The left bones system’s elbow is pointing up and away
                                             from the spine, and the right bones system’s elbow is pointing painfully out in front of the puppet in the
                                             direction of the manipulator.
                                       FIGURE 38.7
                                     The swivel angle defines the plane along which the joint moves.

































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