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Figure 3. Online Gamification system increases my learning outcome
Figure 4 exemplifies the findings for the statement of the online gamification system enhances my
desire to produce the desired result in my learning among the respondents. Multiple Likert scale
questions were used in this research where a 1-5 scale was used as the indicator (1: Strongly disagree,
2: Disagree, 3: Neutral, 4: Agree, 5: Strongly Agree). The findings show that 55.6% (n=30) of the
respondents agreed with this statement followed by 33.3% (n=18) strongly agree, and 9.3% (n=5) were
neutral toward this statement of online gamification system enhances my desire to produce the desired
result in my learning among the respondents. However, there was one respondent (1.9%) who
disagreed with this statement of the online gamification system enhances my desire to produce the
desired result in my learning. From the results, it can be generalised that the majority of the
respondents prefer to employ an online gamification system as it enhances their desire to produce the
desired result in their learning process effectively.
Figure 4. Online Gamification system enhances my desire to produce the desired result in my learning
Figure 5 illustrates the findings for the statement of “online gamification system is useful in my
learning” among the respondents. Multiple Likert scale questions were used in this research where a
1-5 scale was used as the indicator (1: Strongly disagree, 2: Disagree, 3: Neutral, 4: Agree, 5: Strongly
Agree). The findings show that 46.3% (n=25) of the respondents were strongly agreed with this
statement followed by 38.9% (n=21) agree, and 14.8% (n=8) were neutral toward this statement of
online gamification system is useful in my learning among the respondents. The results also seem to be
pointing out that the majority of the respondents prefer to employ online gamification systems in their
learning environment holistically.
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