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Figure 3. Online Gamification system increases my learning outcome

               Figure 4 exemplifies the findings for the statement of the online gamification system enhances my
               desire  to  produce  the  desired  result  in  my  learning  among  the  respondents.  Multiple  Likert  scale
               questions were used in this research where a 1-5 scale was used as the indicator (1: Strongly disagree,
               2:  Disagree, 3: Neutral, 4: Agree, 5: Strongly Agree). The findings show that 55.6% (n=30) of the
               respondents agreed with this statement followed by 33.3% (n=18) strongly agree, and 9.3% (n=5) were
               neutral toward this statement of online gamification system enhances my desire to produce the desired
               result  in  my  learning  among  the  respondents.  However,  there  was  one  respondent  (1.9%)  who
               disagreed  with this  statement of the online gamification system enhances my desire to produce the
               desired  result  in  my  learning.  From  the  results,  it  can  be  generalised  that  the  majority  of  the
               respondents prefer to employ an online gamification system as it enhances their desire to produce the
               desired result in their learning process effectively.




















                    Figure 4. Online Gamification system enhances my desire to produce the desired result in my learning


               Figure  5  illustrates  the  findings  for  the  statement  of  “online  gamification  system  is  useful  in  my
               learning” among the respondents. Multiple Likert scale questions were used in this research where a
               1-5 scale was used as the indicator (1: Strongly disagree, 2: Disagree, 3: Neutral, 4: Agree, 5: Strongly
               Agree).  The  findings  show  that  46.3%  (n=25)  of  the  respondents  were  strongly  agreed  with  this
               statement followed by 38.9% (n=21) agree, and 14.8% (n=8) were neutral toward this statement of
               online gamification system is useful in my learning among the respondents. The results also seem to be
               pointing out that the majority of the respondents prefer to employ online gamification systems in their
               learning environment holistically.








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