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Figure 5. Online Gamification system is useful in my learning
Conclusion
In conclusion, the findings of this study show that the gamification concept for Fundamentals of
Entrepreneurship subject had a positive impact on the student engagement and interest in learning BMC
in the classroom via digital platform amid the Covid-19 outbreak. It is also expected that this
gamification concept that comprises common gamification elements such as points, timers, badges, and
leaderboards will promote collaborative and competitive activities among the students in a digital
environment to learn, understand, and apply BMC in a meaningful way and thus increase the students’
motivation, interest, and understanding of BMC holistically.
Acknowledgement
The researchers would like to express their deepest appreciation to all respondents and individuals who have
helped in making this study possible.
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