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Figure 5. Online Gamification system is useful in my learning


                                                       Conclusion
               In  conclusion,  the  findings  of  this  study  show  that  the  gamification  concept  for  Fundamentals  of
               Entrepreneurship subject had a positive impact on the student engagement and interest in learning BMC
               in  the  classroom  via  digital  platform  amid  the  Covid-19  outbreak.  It  is  also  expected  that  this
               gamification concept that comprises common gamification elements such as points, timers, badges, and
               leaderboards  will  promote  collaborative  and  competitive  activities  among  the  students  in  a  digital
               environment to learn, understand, and apply BMC in a meaningful way and thus increase the students’
               motivation, interest, and understanding of BMC holistically.

                                                      Acknowledgement
               The researchers would like to express their deepest appreciation to all respondents and individuals who have
               helped in making this study possible.

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