Page 117 - Deep Learning
P. 117

100                         Creativity

            understanding problem solving, it is more useful to focus on the retrieval of
            knowledge about the actions and the cognitive operations by which the prob-
            lem might be solved. There are at least three types of cognitive operations,
            fulfilling three distinct functions: anticipation, inference and subgoaling.

            Anticipation
            When we perceive an object, we register certain actions that we can perform
            vis-à-vis that object and certain functions that the object can perform for us.
            Seeing a chair, the thought of sitting down is not far away; seeing a soccer
            ball on a lawn, the thought of kicking it not only comes to mind but is hard
            to resist. Children need no instruction to figure out that pebbles on a beach
            can be thrown into the sea. In general, the mere perception of an object is
            sufficient to activate certain actions and dispositions vis-à-vis that object. The
            opportunities for action associated with an object are called the affordances of
            that object.  We can think about overt actions without performing them, so
                     30
            we must possess mental representations of them.
               Goals likewise suggest to us actions that accomplish them. The need to
            fasten two things to each other prompts us to think about gluing, nailing, tap-
            ing and tying. The need to reach something on a high shelf makes us look for a
            box that is sturdy enough to stand on, a chair, footstool, ladder or some other
            means of increasing our height. Failing to find one, we might look for a broom
            handle or some other way to increase our reach. In short, both the current
            state of affairs and the goal can serve as memory probes that retrieve actions –
            more precisely, to retrieve mental representations of actions.
               In  their  1972  treatise  on  analytical  thinking,  Human  Problem
            Solving, Herbert A. Simon and Allen Newell emphasized that thinking is
              anticipatory.  The representation of a familiar action contains knowledge
                       31
            that enables a person to execute it but also to anticipate its effects. To think
            about a problem is to imagine the outcomes of the possible actions before
            they are carried out: If I do this or that, the result, the new state of affairs, will
            be such-and-such. This mental look-ahead process allows us to evaluate the
            promise and usefulness of actions ahead of time. For example, in playing a
            board game like chess, a player will imagine making a move, anticipate how
            the relations on the board would change if he were to make that move, and
            use that anticipated outcome to evaluate the move before deciding what to
            do. Another commonplace example is to think through the effects of mov-
            ing the sofa in one’s living room to the other side of the room before taking
            the trouble of moving it physically (if we put the sofa there, there is no place
            for the end table). Look-ahead is quicker, requires less effort, allows us to
   112   113   114   115   116   117   118   119   120   121   122