Page 9 - Penelitian E-MODUL KAPITA SELEKTA BIDANG AR_Neat
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DAFTAR GAMBAR


               Gambar 1. 1 Marker ............................................................................. 6

               Gambar 2. 1 (a) Augmented Reality (b) Virtual Reality .................... 14
               Gambar 2. 2 Sensorama ..................................................................... 15

               Gambar 2. 3 Marker ........................................................................... 16

               Gambar 2. 4 First Head Mounted Display ......................................... 16
               Gambar 3. 1 Ilustrasi markerless ....................................................... 24

               Gambar 3. 2 Mekanisme marker-based AR ....................................... 28

               Gambar 3. 3 Alur cara kerja marker-based AR .................................. 28
               Gambar 3. 4 Produk transcribeglass .................................................. 30

               Gambar 3. 5 Marker ........................................................................... 31

               Gambar 4. 1 Software Aplikasi Pengembangan AR Navigasi
               Tunanetra ........................................................................................... 41

               Gambar 4. 2 Ilustrasi  Alur Pengembangan AR Navigasi Tunanetra . 42

               Gambar 4. 3 Tampilan Aplikasi ......................................................... 44
               Gambar 5. 1 Ilustrasi Struktur AR-Dawe ........................................... 55

               Gambar 5. 2 Alat Pengembangan AR (Colpani dan Homem) ........... 57

               Gambar 5. 3 Hasil dari Pengembangan Aplikasi AR (Colpani &
               Homem) ............................................................................................. 57

               Gambar 5. 4 Model Pengajaran Buku Interaktif ................................ 59

               Gambar 5. 5 Arsitektur Sistem ........................................................... 59
               Gambar 6. 1 Contoh Penggunaan pada Pasien Stroke ....................... 69

               Gambar 6. 2 Tampilan dalam kacamata AR ...................................... 70

               Gambar 6. 3 Sistem AR pada Rehabilitasi fisik ................................. 71
               Gambar 6. 4 Tampilan Game PhysioMaze ........................................ 72

               Gambar 6. 5 Ilustrasi Diagram Kerangka Sistem .............................. 73

               Gambar 6. 6 Marker ........................................................................... 74
               Gambar 6. 7 (a) Tampilan virtual kondisi normal, (b) Tampilan virtual

               yang tertutup sebagian jari ................................................................. 74

               Gambar 6. 8 (a) Lintasan Lurus, (b) Lintasan Kurva ......................... 75



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