Page 45 - MIL Syllabus and Lesson Plans
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Digital responsibility: The ethical and accountable use of digital technology, including respectful
online behavior, privacy protection, and responsible sharing of information.
Ethical journalism: The practice of reporting news and information with integrity, accuracy, fairness,
and accountability, adhering to professional journalistic standards.
Media literacy resources: Materials, tools, or references, such as books, websites, videos, or lesson
plans, that support the teaching and learning of media literacy.
Media ownership: The control or ownership of media organizations, which can impact the diversity,
independence, and quality of media content.
Media regulation: Laws, policies, and guidelines governing media organizations and their activities,
aiming to ensure ethical standards, diversity, and public interest.
Digital identity: The online representation of an individual or organization, comprising the
information, activities, and interactions associated with them on the internet.
Emotional manipulation: The use of emotionally charged language, imagery, or narratives to influence
or manipulate people's opinions, attitudes, or behaviors.
Information bias: The selective presentation or omission of information, leading to a skewed or
unbalanced perspective on a topic or issue.
News literacy: The ability to critically analyze and evaluate news sources and information,
understanding journalistic principles and practices.
Media literacy integration: The incorporation of media literacy concepts, skills, and activities into
various academic subjects and disciplines.
Media literacy partnership: Collaborative efforts between educational institutions, media
organizations, and community stakeholders to promote media literacy initiatives and resources.
Media literacy advocate: An individual or organization that actively promotes the importance of
media literacy and advocates for its integration into education and society.
Media regulation: The oversight and control of media organizations and their activities by
governmental or independent regulatory bodies, ensuring compliance with legal and ethical
standards.
Media bias: The perceived or actual partiality or favoritism in the presentation, selection, or framing
of news or information by media organizations.
Data mining: The process of collecting and analyzing large sets of data to identify patterns, trends, or
relationships for various purposes, such as marketing or research.
Gamification: The application of game elements and mechanics, such as competition, rewards, and
challenges, to non-game contexts to engage and motivate individuals.
Online harassment: The targeted, persistent, or abusive behavior towards an individual or group
through online platforms, including threats, bullying, or stalking.
Media literacy conference: An event or gathering that brings together educators, researchers,
professionals, and advocates to share knowledge, best practices, and innovations in media literacy.
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