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                  684                   CHAPTER 16   GENERAL EQUILIBRIUM THEORY

                                        TABLE 16.2   Production and Consumption under No Trade
                                                                    Computers (units)  Clothing (units)
                                                     United States        7                 6
                                                     Mexico                1                4
                                                     Total                8                 10





                                        of one additional unit of clothing is 1/2 computer. By contrast, for Mexico, the marginal
                                        rate of transformation of computers for clothing is 60/10   6. The opportunity cost
                                        of one additional computer is 6 units of clothing, while the opportunity cost of one
                                        additional unit of clothing is 10/60 or 1/6 of a computer.
                                           Now suppose initially that there is no trade between the United States and Mexico.
                                        Suppose, further, that 70 U.S. labor-hours are devoted to computer production, while
                                        the remaining 30 are devoted to clothing production. As shown in Figure 16.21(a), this
                                        implies that the U.S. economy operates at point  H on its production possibilities
                                        frontier: The U.S. economy produces—and U.S. consumers consume—7 computers and
                                        6 units of clothing per week. 10  We will assume that this combination of computers and
                                        clothing is efficient for the U.S. economy.
                                           Let’s suppose that in Mexico, 60 out of the 100 available labor-hours are devoted
                                        to computer production, while the remaining 40 labor-hours are devoted to clothing
                                        production. As Figure 16.21(b) shows, this means that the Mexican economy operates
                                        at point I on its production possibilities frontier. At this point, the Mexican economy
                                        produces—and Mexican consumers consume—1 computer and 4 units of clothing.
                                        Let’s suppose that this outcome is efficient for Mexican consumers. Table 16.2 sum-
                                        marizes the situation for consumers in the United States and Mexico.
                                           We will now see that the two countries can do better by trading with each other.
                                        Suppose that the United States specializes in computer production, devoting all 100
                                        hours of its available labor to that activity. Suppose, too, that Mexico specializes in the
                                        production of clothing by devoting all 100 of its labor-hours to clothing production.
                                        Table 16.3 shows the total production of the two countries under this situation, and
                                        these outcomes are depicted by points J and K in Figure 16.22.




                                        TABLE 16.3   Production under Free Trade

                                                                    Computers (units)  Clothing (units)
                                                     United States        10                0
                                                     Mexico                0                10
                                                     Total                10                10





                                        10 To see why, note that since each computer requires 10 hours of labor, the United States can produce
                                        70 hours per week/10 hours per units   7 units per week if it devotes 70 hours a week to computer
                                        production. Further, since each unit of clothing requires 5 hours of labor, the United States can produce
                                        30 hours per week/5 hours per units   6 units per week if it devotes 30 hours a week to clothing
                                        production.
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