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                                                                  16.5 GAINS FROM FREE TRADE                    683

                      TABLE 16.1   Labor Requirements in the United States and Mexico
                                       Computers (labor-hours per  unit)  Clothing  (labor-hours per unit)
                        United States              10                           5
                        Mexico                    60                           10



                         For example, Table 16.1 says that in the United States it takes 10 labor-hours to
                      produce 1 computer, while in Mexico it takes 60 labor hours to produce that com-
                      puter. Similarly, in the United States it takes 5 labor-hours to produce 1 unit of cloth-
                      ing, while in Mexico it takes 10 labor-hours to do so. Notice that Table 16.1 implies
                      that U.S. workers are more productive in both computer and clothing production
                      than their Mexican counterparts since it takes fewer U.S. labor-hours to make a unit
                      of either product.
                         Let’s assume that, in each country, there are 100 available labor-hours each week.
                      With the numbers in Table 16.1, we can draw the production possibilities frontiers for
                      the United States and Mexico. These are shown in Figure 16.21. For the United
                      States, the marginal rate of transformation of computers for clothing is 10/5, or 2.
                      This is because for every additional computer that is produced, 10 additional labor-
                      hours are required. With the supply of labor fixed, these 10 labor-hours would have
                      to be diverted from clothing production, which then means that 2 fewer units of
                      clothing can be produced. Put another way, in the United States, the opportunity cost





                            Quantity of clothing (units per week)  20 6  slope = –2, so    = 2  Quantity of clothing (units per week)  20  slope = –6, so    = 6
                                                 MRT
                                                     computers, clothing



                                                                                      MRT
                                                                          10
                                                                                          computers, clothing
                                                          H




                               0                         7         10      4 0  1  I                       10
                                           Quantity of computers                     Quantity of computers
                                             (units per week)                          (units per week)
                           (a) United States                            (b) Mexico
                        FIGURE 16.21   Production and Consumption in the United States and Mexico:
                        No Trade Situation
                        The straight line in panel (a) is the production possibilities frontier for the United States, while
                        the straight line in panel (b) is the production possibilities frontier for Mexico. If the countries
                        do not trade, U.S. consumers consume as many computers and units of clothing as U.S. producers
                        produce. Point H depicts this outcome. Similarly, without trade, Mexican consumers consume
                        as many computers and units of clothing as Mexican producers produce. Point I depicts this
                        outcome.
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