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82    CHAPTER 3                 Socialization


                    Mass Media in Social Life


          Lara Croft, Tomb Raider: Changing Images
          of Women in the Mass Media
                                                                              The mass media not only reflect gender stereotypes
       With digital advances, video games have crossed the                    but they also play a role in changing them.
       line from games to something that more closely                         Sometimes they do both simultaneously. The image
       resembles interactive movies. Costing several                          of the “new” Lara Croft not only reflect women’s
       million dollars to produce and market, some                            changing role in society, but also, by exaggerating
       video games introduce new songs by major rock                          the change, it molds new stereotypes.
       groups (Levine 2008). One game (Grand Theft
       Auto V) cost $250 million. It took 250 people four
       years to develop (Farnham 2013).
       Sociologically, what is significant
       is the content of video games.
       They expose gamers not only
       to action but also to ideas and
       images. Just as in other forms of the
       mass media, the gender images of video
       games communicate powerful messages.
          Lara Croft, an adventure-seeking                                These men decided to give Lara a makeover, and
       archeologist and star of Tomb Raider                            in 2013 they presented a “more vulnerable and realistic”
       and its many sequels, is the essence of                       Lara (Parker 2012). The new Lara, shown here, doesn’t
       this new gender image. Lara is smart,                          seem more vulnerable. Her weapon is huge, she is out-
       strong, and able to utterly vanquish                            standingly accurate, and she kills a lot of men. She is
       foes. With both guns blazing, Lara                               more realistic in the sense that the new graphics make
       breaks stereotypical gender roles                                her look almost human, but she still manages to ooze
       and dominates what previously was                               sex whenever she moves. My best guess is that her
       the domain of men. She was the                                   creators have not had a mental makeover.
       first female protagonist in a field
       of muscle-rippling, gun-toting
       macho caricatures (Taylor 1999).
          Yet the old remains powerfully                                  For Your Consideration
       encapsulated in the new. As the                                     A sociologist who reviewed this text said, “It
       photo here makes evident, Lara is a                                  seems that for women to be defined as equal,
       fantasy girl for young men of the                                     we have to become symbolic males—warriors
       digital generation. No matter her                                       with breasts.” Why is gender change mostly
       foe, no matter her predicament,                                         one-way—females adopting traditional male
       Lara oozes sex. Her form-fitting                                       characteristics? These two questions should
       outfits, which flatter her voluptuous figure, reflect the mental   help: Who is moving into the traditional territory of the other? Do
       images of the men who created this digital character.  people prefer to imitate power or weakness?




                                       Advertising.  From an early age, you have been bombarded with stereotypical images
                                       of gender. If you are average, you are exposed to a blistering 200,000 commercials a
                                       year (Kacen 2011). In commercials geared toward children, boys are more likely to be
                                       shown as competing in outdoor settings, while girls are more likely to be portrayed as
                                       cooperating in indoor settings. Action figures are pitched to boys, and dolls to girls
                                       (Kahlenberg and Hein 2010).
                                          As adults, we are still peppered with ads. Although their purpose is to sell products—
                                       from booze and bras to cigarettes and cell phones—these ads continue our gender lessons.
                                       The stereotypical images—from cowboys who roam the wide-open spaces to scantily clad
                                       women whose physical assets couldn’t possibly be real—become part of our own images of
                                       the sexes. So does advertising’s occasional attention-grabbing stereotype-breaking images.
                                       In Sum:  “Male” and “female” are powerful symbols. When we learn that different
                                       behaviors and attitudes are expected of us because we are a girl or a boy, we learn to
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