Page 6 - Yuri Filippi 3d modeler presentation
        P. 6
     Military Radio
                                                                                                                                                                   Project  realised  during  my  second  semester  at  CG
                                                                                                                                                                  spectrum for the "creatures and hard surfaces" chapter.
                                                                                                                                                                     1) start blocking out with maya
                                                                                                                                                                        ( around 8 hours )
                                                                                                                                                                     2) refining low poly,slowly increasing resolution
                                                                                                                                                                        ( around 40 hours )
                                                                                                                                                                     3)  sculpting  in  zbrush  high  poly  main  model  and
                                                                                                                                                                  details
                                                                                                                                                                         (around 25 hours )
                                                                                                                                                                     4) mapping, retopology,texturing and rendering
                                                                                                                                                                         (around 40 hours)
                                                                                                                                                                          - Softwares used:
                                                                                                                                                                        •   Maya
                                                                                                                                                                        •  Zbrush
                                                                                                                                                                        •  Substance Painter
                                                                                                                                                                        •  Keyshot
                                                                                                                                                                        •  Photoshop
        6                                                                                                                                                                                                                              7





