Page 6 - Yuri Filippi 3d modeler presentation
P. 6

Military Radio










                                                                                                                                                                   Project  realised  during  my  second  semester  at  CG
                                                                                                                                                                  spectrum for the "creatures and hard surfaces" chapter.


                                                                                                                                                                     1) start blocking out with maya
                                                                                                                                                                        ( around 8 hours )
                                                                                                                                                                     2) refining low poly,slowly increasing resolution

                                                                                                                                                                        ( around 40 hours )
                                                                                                                                                                     3)  sculpting  in  zbrush  high  poly  main  model  and
                                                                                                                                                                  details

                                                                                                                                                                         (around 25 hours )
                                                                                                                                                                     4) mapping, retopology,texturing and rendering
                                                                                                                                                                         (around 40 hours)


                                                                                                                                                                          - Softwares used:


                                                                                                                                                                        •   Maya
                                                                                                                                                                        •  Zbrush
                                                                                                                                                                        •  Substance Painter

                                                                                                                                                                        •  Keyshot
                                                                                                                                                                        •  Photoshop



































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