Page 8 - Yuri Filippi 3d modeler presentation
        P. 8
     Zanna di lupo -
                                                                                                                                                                                   Sword
                                                                                                                                                              L or em ipsum dolor sit amet , consectetur adipiscing elit , sed do eiusmod tem - por incididunt ut la bor e  et dolor e
                                                                                                                                                                                  magna aliqua .  Ut enim ad minim   v eniam ,
                                                                                                                                                                                             quis .
                                                                                                                                                                Project realised during my  second semester at
                                                                                                                                                               CG  spectrum  for  the  "creatures  and  hard
                                                                                                                                                               surfaces" chapter.
                                                                                                                                                                  1) start blocking out with maya
                                                                                                                                                                     ( around 2 hours )
                                                                                                                                                                  2) refining low poly
                                                                                                                                                                     ( around 4 hours )
                                                                                                                                                                  3)  sculpting  in  zbrush  high  poly  model  and
                                                                                                                                                                  details
                                                                                                                                                                      (around 10 hours )
                                                                                                                                                                  4) mapping, retopology, texturing
                                                                                                                                                                      and rendering
                                                                                                                                                                      (around 20 hours)
                                                                                                                                                                       - Softwares used:
                                                                                                                                                                      •   Maya
                                                                                                                                                                      •  Zbrush
                                                                                                                                                                      •  Substance Painter
                                                                                                                                                                      •  Keyshot
                                                                                                                                                                      •  Photoshop





