Page 8 - Yuri Filippi 3d modeler presentation
P. 8
Zanna di lupo -
Sword
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Project realised during my second semester at
CG spectrum for the "creatures and hard
surfaces" chapter.
1) start blocking out with maya
( around 2 hours )
2) refining low poly
( around 4 hours )
3) sculpting in zbrush high poly model and
details
(around 10 hours )
4) mapping, retopology, texturing
and rendering
(around 20 hours)
- Softwares used:
• Maya
• Zbrush
• Substance Painter
• Keyshot
• Photoshop