Page 8 - Yuri Filippi 3d modeler presentation
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                                                                                                                                                                Project realised during my  second semester at
                                                                                                                                                               CG  spectrum  for  the  "creatures  and  hard

                                                                                                                                                               surfaces" chapter.


                                                                                                                                                                  1) start blocking out with maya

                                                                                                                                                                     ( around 2 hours )
                                                                                                                                                                  2) refining low poly

                                                                                                                                                                     ( around 4 hours )

                                                                                                                                                                  3)  sculpting  in  zbrush  high  poly  model  and
                                                                                                                                                                  details

                                                                                                                                                                      (around 10 hours )
                                                                                                                                                                  4) mapping, retopology, texturing

                                                                                                                                                                      and rendering

                                                                                                                                                                      (around 20 hours)


                                                                                                                                                                       - Softwares used:


                                                                                                                                                                      •   Maya

                                                                                                                                                                      •  Zbrush

                                                                                                                                                                      •  Substance Painter

                                                                                                                                                                      •  Keyshot
                                                                                                                                                                      •  Photoshop
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