Page 13 - Yuri Filippi 3d modeler presentation
P. 13

Evian-the battle beast






  Project  realised  during  my  first  semester  at  CG
 spectrum for the "creatures and anatomy" chapter.


 1) start blocking out with zbrush
    ( around 20 hours )

 2) refining low poly in zbrush
   ( around 40 hours )
 3) sculpting in zbrush high poly model and details

     (around 40 hours )
 4) mapping, retopology and rendering
     (around 30 hours)

 5) planning to make fur and texturing

      - Softwares used:


 •   Maya
 •  Zbrush

 •  Substance Painter
 •  Keyshot









































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