Page 13 - Yuri Filippi 3d modeler presentation
        P. 13
     Evian-the battle beast
  Project  realised  during  my  first  semester  at  CG
 spectrum for the "creatures and anatomy" chapter.
 1) start blocking out with zbrush
    ( around 20 hours )
 2) refining low poly in zbrush
   ( around 40 hours )
 3) sculpting in zbrush high poly model and details
     (around 40 hours )
 4) mapping, retopology and rendering
     (around 30 hours)
 5) planning to make fur and texturing
      - Softwares used:
 •   Maya
 •  Zbrush
 •  Substance Painter
 •  Keyshot
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