Page 9 - Yuri Filippi 3d modeler presentation
        P. 9
     Zanna di lupo -
                                                            Sword
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                                                           magna aliqua .  Ut enim ad minim   v eniam ,
                                                                      quis .
                                         Project realised during my  second semester at
                                        CG  spectrum  for  the  "creatures  and  hard
                                        surfaces" chapter.
                                           1) start blocking out with maya
                                              ( around 2 hours )
                                           2) refining low poly
                                              ( around 4 hours )
                                           3)  sculpting  in  zbrush  high  poly  model  and
                                           details
                                               (around 10 hours )
                                           4) mapping, retopology, texturing
                                               and rendering
                                               (around 20 hours)
                                                - Softwares used:
                                               •   Maya
                                               •  Zbrush
                                               •  Substance Painter
                                               •  Keyshot
                                               •  Photoshop





