Page 12 - Yuri Filippi 3d modeler presentation
P. 12

Evian-the battle beast






                          Project  realised  during  my  first  semester  at  CG
                         spectrum for the "creatures and anatomy" chapter.


                            1) start blocking out with zbrush
                               ( around 20 hours )

                            2) refining low poly in zbrush
                              ( around 40 hours )
                            3) sculpting in zbrush high poly model and details

                                (around 40 hours )
                            4) mapping, retopology and rendering
                                (around 30 hours)

                            5) planning to make fur and texturing

                                 - Softwares used:


                                •   Maya
                                •  Zbrush

                                •  Substance Painter
                                •  Keyshot









































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