Page 12 - Yuri Filippi 3d modeler presentation
P. 12
Evian-the battle beast
Project realised during my first semester at CG
spectrum for the "creatures and anatomy" chapter.
1) start blocking out with zbrush
( around 20 hours )
2) refining low poly in zbrush
( around 40 hours )
3) sculpting in zbrush high poly model and details
(around 40 hours )
4) mapping, retopology and rendering
(around 30 hours)
5) planning to make fur and texturing
- Softwares used:
• Maya
• Zbrush
• Substance Painter
• Keyshot
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