Page 12 - Yuri Filippi 3d modeler presentation
        P. 12
     Evian-the battle beast
                          Project  realised  during  my  first  semester  at  CG
                         spectrum for the "creatures and anatomy" chapter.
                            1) start blocking out with zbrush
                               ( around 20 hours )
                            2) refining low poly in zbrush
                              ( around 40 hours )
                            3) sculpting in zbrush high poly model and details
                                (around 40 hours )
                            4) mapping, retopology and rendering
                                (around 30 hours)
                            5) planning to make fur and texturing
                                 - Softwares used:
                                •   Maya
                                •  Zbrush
                                •  Substance Painter
                                •  Keyshot
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