Page 134 - GM EBOOK
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slapped silent against the back of their head as they Illness Chart 7-1
exit the cart. Twenty-four prisoners are brought in
front of the three men who were leading the convoy 1. None 11. None
to make an announcement. The other soldiers sur- 2. None 12. Schistosomiasis
round them to ensure they do not attempt an escape. 3. Typhoid 13. None
4. None 14. None
SAMURAI LEUITENANT 5. None 15. Pnuemonia
The storm is making it difficult for our carts to con- 6. Tuberculosis 16. None
tinue. Therefore, we will stop here and wait for in to 7. None 17. None
subside. You may find cover, but do not try to es-
cape. There will be guards watching over you, and 8. None 18. Meningitis
they have been given my permission to kill you 9. Shingellosis 19. None
should you even look as though you will try to es- 10. None 20. None
cape.
The lieutenant gives the prisoners a stern last look, PART 2 “An Entirely New World”
then tugs on his horse’s reigns to turn his horse and
ride away. His other two subordinates follow suit. Location: Tokyo Prefecture, Tokyo
The foot soldiers disburse into the surroundings and GM NOTE: This scene offers an opportunity to
create a perimeter. practice using the CAR attribute.
AKIRA MURI Time has passed, and somehow it is morning.
Guess we need to find somewhere to try and stay dry. The PC(s) wake up to the beautiful sight of sunrays
piecing through the tree canopy. The sound of birds
A short time passes and the PC(s) are sitting in
front of a campfire fighting for its life to survive the hidden amongst the leaves ushers in a tranquil scene.
rain. Akira Muri is prodding the fire, periodically Rainbows reflect through the moisture in the air,
resuscitating it, with a long stick. All of the prisoners while droplets of rain fall softly and regenerate a
are still bound, and the watchful eye of the Empire calmer sound than the night prior. In the comfort of
can be felt looming over them. nature, the event of last night seems to have been a
strange nightmare.
AKIRA MURI
GM NOTE: Have the PC(s) cast 1D12, keeping the
So, who do I have the honor to be in the presence of?
reason for this roll a secret.
GM NOTE: Allow the players an opportunity to in-
troduce their character, using the Character Profile Taking a deep breath, the serenity is interrupted
box at the top of their character sheet. Next, roll by a rudely aggressive poke from the friendly end of
1D20 for an Illness Test on the chart below to deter- a spear wielded by the Emperor’s soldiers. In their
mine if any of the characters will wake up feeling ill. attempt to defend themselves the PC(s) find that their
Keep the results of the test a secret until they wake hands are still bound.
the next morning. Effects of the Illness can be found GM NOTE: Reveal to any of the PC(s) who may
on page 131-132 in the Ninja vs. Samurai RPG Play- have contracted an illness of the effects, and penal-
er’s Manual. After everyone has introduced their ties, of which illness they have contracted after the
character and told stories, they will fall asleep as the night’s sleep. Do not reveal which illness they have
night fades. contracted, only a medical professional may reveal
that information to them.
C
h AKIRA MURI
a
p Heh Heh! Time to get up sunshine.
t
e GM NOTE: To the player that cast the lowest 1D12
r die roll.
Saturo Kushihara
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