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PlayFACTO BIGs
Big
Cubes
The Cubes are a building block manipulative, which
students can stack up or put together to make shapes.
Activities, such as looking at the pictures on the cards
provided or building three-dimensional shapes by looking
at numbers of levels or pictures of a shape from
above, in front, and the side, help to improve
students’ deductive thinking skills and
Cubes sense of space.
Ages 6 and up
Korean / English
PlayFACTO BIGs has been developed to encourage students to have more fun and create more ideas!
Students will be able to enjoy learning math concepts as their thinking skills grow. True-False
True-False is a manipulative which allows students to
move chips according to given conditions in order to
infer analogically whether a given proposition is true
or false. From simple activities, such as categorizing
chips according to specific conditions, to more complex
activities, such as using true-or-false propositions to
categorize chips or predicting which chips will meet a
given condition, this manipulative provides a wide range
True-False
Ages 6 and up of activities to increase students’ problem solving and
Korean / English critical thinking skills.
Make Numbers Target Number
Ages 6 and up Ages 6 and up ; 8 and up
Korean / English Korean / English
Speed Pentomino
Make Numbers Target Number
"Pentominoes" are shapes made by connecting five
The Make Numbers manipulative allows students The Target Number manipulative allows students to squares of equal size with their edges alligned. With the
to practice adding and subtracting single-digit practice mathematical operations by carrying out Speed Pentomino manipulative, students put together
numbers, the most basic unit of mathematical combined operations on groups of three numbers. twelve differently-shaped pentomino pieces to make
operations. Through game-based activities Through carrying out a variety of operations in rectangles in various ways, increasing their understanding
using the manipulative, students can develop order to find the best solution for a problem based of figures as well as their spacial awareness.
their understanding by carrying out hands-on on the given guidelines, students develop their Speed Pentomino PlayFACTO BIGs
mathematical operations and develop an intuitive understanding of basic arithmetic as well as their Ages 6 and up
understanding of how math problems are solved. problem-solving abilities. Korean / English
32 T-IME Education BOARD GAMES 33