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FACTO i Board Games



 What are FACTO math games?





                       Time Navigation : Measurement
 Cross Number : Number Board Games
 "Cross Number" is a game which allows students to   Time Navigation is a board game use to instill time telling
 become familiar with numbers up to 100. While playing   skills. As the minute hand goes around the clock, the
 the game using the chart on the board, learners naturally   relationship to the hour hand can be understood, and the   Board Games  FACTO i
 become aware of the arrangement of the numbers as   fact that 60 minutes is equal to an hour can be acquired
 well as the size and order of the numbers on their own.
 The board game has both vertical and horizontal moving   naturally. For example, when showing the time 4:30, the
 rods. These rods allow players to find specific numbers on   hour hand should be placed on the 4, and the minute hand
 the board. For example, for the number 67, if you put the   placed on 30. Through this process, children can learn
 horizontal rod (light-green) on 6, and the vertical rod (orange)   how to tell time accurately.   Time Navigation
 on 7, the two rods will meet at the number 67.   Cross Number                                Ages 7 and up
 Ages 7 and up
 Korean / English / Chinese                                                           Korean / English / Chinese





                     Same Same : Rules
 Let’s Spin : Figure Board Games
                  Same  Same  is  a  board  game  that  uses  4  different
 "Let’s Spin" is a game which allows students to become
 familiar with plane figures and rotation by playing a board   attributes (color, protruding shapes, face shapes, and
 game. In the game, players move their pieces and try to   number of eyes) in combination with 81 cards that are
 make a shape which is the same as the one on one of the   used to study rules. In the "Montage" game, roll the dice,
 four cards on the board. The game encourages students   and find cards that match the 2 numbers, then quickly
 to predict whether the shapes they make will be the same   use the hammer to hit the cards. Try to win and find cards
 as the ones on the card when they are rotated. "Let’s Spin"   faster than your opponent, and improve spatial skills.
 allows students to learn naturally about plane figures and
 rotation-and to have fun while doing it.
 Let’s Spin                                                                                      Same Same
 Ages 7 and up                                                                                Ages 7 and up
 Korean / English / Chinese                                                           Korean / English / Chinese




 Dice Plus Dice : Operation Board Games  Finger War : Problem Solving
 "Dice Plus Dice" is a board game which allows students   Finger War is a board game that helps to improve problem
 to learn about addition of one-digit numbers without   solving skills. In the "Rock-Paper-Scissors" game, like
 carrying. The goal of this game is to help students learn
 to add numbers without using objects or their fingers.   the Korean game "Changgi" and chess, this game uses
 Just like the name implies, "Dice Plus Dice" is played by   a bundled approach, and through observation fosters
 adding the numbers of dots shown on a pair of dice. Unlike   growth of intellectual skills. As you get used to the game,
 conventional dice, the dice used for the game have between   you will improve your strategic thinking skills through fun
 zero and five dots on each side. These dots allow students   and exciting play. In the "Secret Number Game", in order
 to associate concrete images with addition rather than   to win, look at your opponent's game pieces and make
 abstract numbers, aiding in the learning process. Playing   Dice Plus Dice  inferences about how you should be placing your game   Finger War
 "Dice Plus Dice" allows students to learn naturally about   Ages 7 and up  pieces on the board based on logic.   Ages 7 and up
 adding one-digit numbers without carrying and to have fun   Korean / English / Chinese  Korean / English / Chinese
 while doing it.




 36  T-IME Education                                                                              BOARD GAMES  37
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